Mind over Matter - NESTA Hot Topics Talk

This morning I went to a talk about devices which interface directly between the brain and computers. By way of an introductory remark Louise Marston noted that "for thousands of years humans have wanted to be able to communicate directly from one brain to another, which of course we can, by witting." This set the tone for a discussion about the topic of technologically extending the functionality of our bodies.

The panel all agreed that it is a mistake to imagine that using (for example) brain implants to communicate with computers represented a sea change in our sense of self.

Anders Sandberg pointed out that we already use contact lenses and clothes to extend our personal capacities. What makes the ideas such brain implants alarming is that they represent a 'transgression' of our physical bodies. However, as Anders continued to point out, this transgression "makes good posters for films" but isn't actually that practical, mostly because the dangers of infection and medical complication.

Instead he favoured subtle, low level interaction between brain and computer. He gave the beautiful example of his relationship with his laptop - he can subconsciously tell if the hard drive is ok from the noise that it makes.

Other examples include MIT's "Sixth Sense", while Professor Kevin Warwick showed a photo of a device that allowed users to get messages from their computer via tiny electric shocks on their tongue. Probably not to everyone's taste. 

Optogenetics a new approach again. This involves altering your genetic code so that your neurons respond to light and then shining a laser through your cranium to manipulate your brain's behaviour.

While some of the technologies under discussion are not even on the lab bench yet, one technology already in medical use: Deep Brain Stimulation to treat Parkinson's. An implant electrically stimulates the thalamus which reduces the  symptoms of the disease. Some patients go from being unable to dress themselves to being able to drive again. Impressive stuff, but it also reifies a moral thought experiment. Some people who use the device experience personality changes, for example becoming compulsive gamblers. Who would be responsible if the a patient had a personality change and went on to commit a crime? The device manufacturer, the surgeon or the patient? One guy is already suing his doctor because of gambling spree he claims was bought on by medication. 

Perhaps if we had more debates about these kinds of moral dilemmas we'd have a more nuanced understanding of what's at stake. It drove me nuts during the riots that _every_ news presenter had to ask anyone that said anything explanatory about the cause of the riots "Are you making an excuse for them?". Surely we can have a more sophisticated understanding of morals than that discourse seemed to indicate.

The panel itself had some interesting characters. Anders Sandberg comes from the grandly titled Future of Humanity Institute in Oxford, which is also home to a philosopher I particularly like -  Nick Bostrom. He's very entertaining, I seem to remember that he did stand up for a while.  Bostrom also responsible for a confounding logical conclusion through his simulation argument.

Professor Kevin Warwick has had all manner of things implanted in him - a sure sign of commitment to your work. He told us he has a graph of the electrical activity associated with the onset of Parkinson's on his living room wall to keep him focused on his work. Presumably he has a very understanding wife too - some of his experiments have included her, for example wiring their brains together to facilitate direct electrical communication. I once wrote a short story about exactly this. Unfortunately it's not very good; I hope their experience went better than my short story.

Throughout the whole talk there was a tendency to wander between brain-computer interfaces and the subject of artificial intelligence. It seems to me that there isn't really an obvious link between the two, except that they both endanger our sense of self. In many ways this is the most fascinating aspect of the technology. Most people distinguish between using technology to restore function that's been damaged by disease or a car accident and the more treacherous moral territory where technology is used to exceed our 'normal' abilities.

We discussed that the use of a notebook as a memory aid would be could be considered a synthetic extension of our natural abilities, and that no one considers this to have moral implications. However, as I write this I'm quite happy to take advantage of a spell checker and my notebook.

It would feel weird if the computer started improving my prose by suggesting eloquent synonyms, or perhaps advised me that the above "not to everyone's taste" pun is an execrable crime and should be deleted immediately. When computers, through implants, other types of brain-computer interfaces or artificial intelligence start doing things that we consider uniquely human - like creativity and punning - I think it really will cause us to radically reconceptualise ourselves. In this sense, I wonder if examples of using clothes or glasses to enhance ourselves are misleading, because they don't strike at core concepts at what it is to be human. Or perhaps we'll just get over it.

Bar Camp Talk: The Internet is not a Medium

Today I spoke at Bar Camp Media City in Salford, Manchester. Part of the appeal was getting to see the new Media City home of the BBC. You get the tram from the train station - there's something about getting on trams that makes me feel like I've left the real world and slipped into a theatre set where everything is just pretending. I quite like that. It's because of the monorail at Chesington World of Adventures I think. 

I'm glad the security gards that checked my computer cables, validated my photo ID and escorted me to the 5th floor of the BBC Quay House building didn't find anything suspicious. They wouldn't have hesitated to do a cavity search. You'd think the Queen was giving a presentation.  

Who called it Media City? Accountancy consultants? They're probably signing off the plans for Content Hamlet and Return On Investmentshire right now.

Anyway, I was just going to post something quick explaining the talk I gave. Forgive me if this isn't watertight, and apologies that it's been written in haste - hopefully it will clarify what I said for anyone who's interested.

The Internet is not a medium

TV, radio, the novel, the Internet. It sort of makes sense. OK, the Internet is perhaps a broader category than radio, but we often think of the Internet as just another type of media. I'm going to argue that it isn't and that thinking it is has negative consequences.  

Definition of a medium, No 1 

A medium is a method of transmitting messages where all the messages transmitted by that medium have similar features. Some of those features ar  conventions - for example that newspaper article have bylines, lead paragraphs explaining the facts and are written in a particular style. Other features that distinguish a medium are matters of technological expediency - there are no moving pictures in newspaper articles.

Mediums can nest, as illustrated below. 

Recursive_media
My contention is that podcasts, YouTube, eBooks and blogs are so dissimilar that there is literally nothing about them that puts them in one media category. Not even in the same broad nest. This might seem like a semantic point, but I think it leads to a number of problems: 
  • Often people speak of the Internet as though it is one medium, and their claims need to be made more specific. "People who use the Internet for 4 hours a day have lower attention spans" doesn't really mean anything - what are they using the internet for? That's the critical fact, otherwise it's about as broad as saying "people engaged in activities for 4 hours a day have lower attention spans".  

  • Erroneous assumptions that generic properties of the Internet exist. It's also common to hear statements such as "the Internet is democratising". Obviously this is widely debated, and that debate could proceed with more if the language was tightened up. What features of the net are democratising? 

  • 'First-TV-programme syndrome' - When the first TV programmes were broadcast they simply pointed cameras at people doing radio shows. It took time to work out what could be done with the new technology. Clearly we're on that same curve with the Internet. Being careful about what we're referring to can only help. (Hat tip to The Guardian's Martin Bellam) 
Horn
Definition of a medium, No 2 

A medium is a method of transmitting messages between people. This feels like an all encompassing definition of media to me, but this definition is still narrower than the Internet. 

The reason is that the Internet can be used for transmitting data that is not intended for human consumption. It's possible to email someone a CAD file and get a 3D prototype back without a human having ever read the data you supplied. With increasingly ubiquitous computing, and more sophisticated ways of shaping matter using data, this is a growing mode of Internet use. In this sense it's more like an all purpose manufacturing aid. I think of it as similar to the way steam increased productivity in the industrial revolution (I'm not trying to make a comment on how important it is though). 

Information is hard to charge for, but physical things are not. Projects such as Newspaper Club take advantage of this. They allow you to print your own low  volume newspaper. You'd never pay to publish something online, but paying to using a web app that makes something physical is a reasonable proposition.  Thinking like this might help you identify a revenue stream.

I think the fun of BarCamp is that you get to explain a pet idea, and it's also a lovely arena to have a go a pubic speaking - I hope my audience weren't too confused. Thanks to everyone that came along! 

Book review: Barefoot into Cyberspace by Becky Hogge

In an interview for the BBC’s Virual Revolution documentary - a programme I worked on tangentially -  Charles Leadbeater praises Fred Turner’s book From Counterculture to Cyberculture. The book describes the connection between 60s counterculture and modern silicone valley. It pricked my curiosity so I bought a copy.

I’d like to say it’s a great read, but it didn’t live up to Mr Leadbeater’s promise. It laid the facts out, but they never took on a significance beyond intellectual curiosities. Becky Hogge’s Barefoot into Cyberspace (which also references Turner’s book) transforms the same facts into an epiphany. The book evokes epochal urgency, pessimism and outright fear set against a backdrop of technological utopianism - everything it touches takes on gravitas. 

Although Hogge deals with much else in Barefoot into Cyberspace, preoccupation with the link between the hallucinatory 60s and the then nascent digital economy this aspect of the the book fairly gripped me for the first few chapters.  

What struck me was this: isn’t it weird that two of the most obvious, and well documented, cultural phenomena ever are profoundly linked and nobody talks about it? San Francisco 60s counterculture must be one of the most intensely chronicled moments in history. The catalytic Merry Prankster bus trip, which was at the centre of the wider hippie movement, was paid for by the celebrity author Ken Kesey. The trip itself was documented by Tom Wolfe and Jack Kerouc, with both texts going on to become pillars of American literature. There is an episode of The Simpsons about the bus trip, the ultimate signifier of cultural significance. When people refer to the 60s - surely the most iconic decade since it’s been possible for decades to be iconic - they frequently have this tiny cultural nexus in their minds.

Of course the cyberculture of Silicone Valley itself has also been much celebrated. I was going cite the film about Mark Zukerberg as evidence,  then I realised the film is a footnote compared with the fact that a kid in his University dorm built a website that is nearly as popular as watching TV. And he’s appeared in The Simpsons. 

The link between counterculture and cyberculture is personified by Stewart Brand.  A member of Ken Kesey’s famous bus trip, he organsied the psychedelic TRIPS festival, one of the first Acid Tests. In Hogge’s book’s he quoted as having concluded “[computers are] the kind of revolution that we thought psychedelic drugs [were] going to be”. That’s to say, he made a completely explicit decision to stop taking acid and start experimenting with networked computers instead. 

I’m not going to retell the whole story here - there’s too much of it - but Brand went on to set up a magazine evangelising computer technology called the Whole Earth Catalogue. He gave some of the proceeds to Fred Moore - the man who set up chip manufacturer Intel. Fred Moore in turn set up the Home Brew Computer Club, whose members included Apple founders Steve Jobs and Steve Wozniak. Tellingly, the club also got into a bit of a tiff with a young Bill Gates.  

Brand was friends with Douglas Engelbart who gave this legendary demo at Stanford University, showing technologies such as hypertext, email and the mouse. He was assisted in the video by none other than a Mr Stewart Brand. Incidentally, Stanford University is also where the Larry Page and Sergy Brin wrote the paper that founded Google.  

You get the picture. Many of the major players of the computing industry knew each other long before they were major players in the computing industry, their connection springing from their various counterculture associations. If I didn’t manage to make that sound profound, read the book and it will do. 

There’s a lot to the book which isn’t about coutercultural origins. Hogge also reshapes the topography of the news landscape so that Internet activism becomes the single point that knits together some of the most significant stories of recent times. From the influence of the NO2ID campaign on the formation of the coalition government to the meaning of Wikileaks and the recent revolutions across the Middle East, cyberculture is pervasive. The global influence of Wikileaks is a particular focus and, as the author herself points out, a political story that has not had nearly enough attention. 

The view is “from other side” as it were, with Hogge focusing mainly on her acquaintance or friendship the protagonists in these news events.This method of relaying the narrative means that we get an intimate feel for Internet activism , and an insight into Hogge’s own unpleasant experience of lobbying Westminster. 

Possibly deepest topic that the book broaches is the political influence of architecture, in it’s broadest sense. I’ve thought a lot about what to make of the possibly exclusively titular similarity between the job titles of “Architect” and “Information Architect”. Hogge has an answer, and it’s best summed up by this quote: 

“To a hacker, architecture is politics: how you build something will dictate how it will get used. The rest of the world is just getting used to this concept with regard to buildings. Watching the demolition of sixties tower blocks that had dictated community life in my one-time neighbourhood of East London I knew that this was a political act, a confession, that old ways of thinking about welfare provision and social justice had been forced to change by the failure of sixties idealism.”

To me it’s a very profound way of understanding the virtual world, and it makes the analogy alluded to those job titles entirely apposite. The theme is revisited in several places in the book; it’s a topic I’d love to hear more from Hogge about. 

I have to admit to finding the Tom Wolfe nonfiction-novel style of the prose a little jarring at first - it’s something that I found difficult Wolfe’s writing too - but don’t let it put you off. As soon you’re sucked into the content you’ll realise it’s a mechanism for bringing you closer to the story in hand. 

If you work in tech, this book lends a context to the nuts and bolts of your job. Even if you don’t, I bet you use Google, and this book gives an immediate perspective on what Google means. I found it an utterly compelling. Reading, as I did, the book in every available moment I might have been tempted to reach for the unputdownable cliche. Being virtual, it’s actually unpickupable. Here’s the link: 

or get the unputdownable version here:

http://www.amazon.co.uk/gp/product/1906110506/sr=8-2/qid=1311777818/ref=olp_p...

 

Bar Camp Brighton

I wasn't expecting BCB6 to be like it was. What I understood was that anyone could talk, what I didn’t realise was that if I didn't talk it would feel like a cop out.


There’s a board in the reception area with a grid of all the rooms and all the time slots. Anyone that wants to can stick up a card with a subject for a room, with each session lasting 30 minutes. It could be anything, one person had a card up saying “Come and hit me. This is not a metaphor, I have boxing gloves” .  Another person did a test of a board game they were designing (“Peacehaven the board game” - Peacehaven is one the least nice parts of Brighton).

The first thing I went to was a workshop on looking after your mac. It’s only now that I write that down that I realise how twatty that could sound. It was very helpful though. I might upgrade to an SSD, in case you were wondering -  it’s the best upgrade you can do. X Code loads in three seconds.

Standout talks came from James Hugman on revolutions and the web and Jim Purbrick on games.  

I think everyone accepts that calling the various bouts of civil unrest that have occurred recently ‘Twitter’ or ‘Facebook’ revolutions was hyperbole. As James Hugman proved, that doesn’t mean there isn’t some interesting stuff to say about tech and politics. He started his talk by explaining an encryption service aimed at activists called Rubber Hose. It’s designed so that it can be decrypted in multiple different ways, preventing an unintended recipient from knowing if they have the original message. It’s called Rubber Hose because if an activist is tortured to reveal their password they can give the one that decrypts the data into an innocuous message. Here’s the thing that really surprised me - Rubber Hose was programmed by Julian Assange. He’s a nerd!

Other gems included an image of a manual called “How to protest intelligently”. On the front page the instructions read (in Arabic and English) “Do not spread through Facebook or Twitter”, because the publishers knew the government was monitoring social networks.

In economically crippled Spain, tenants who get eviction notices have taken to using the web to summon up flash mobs when the bailiffs arrive. Faced with the prospect of having to remove 100 people from a house they police usually advise the bailiffs to give up.

Finally, I was very interested to hear that the Police in the UK are struggling to get the data they want to arrest rioters. Although RIM (makers of Blackberry devices) have handed over the text of all the messages sent, they have not passed on all of the associated meta data, which seems to have a different legal status.

No where in the talk did James Hugman try to convince us that the Internet was about to unlock a Utopian Global Democracy, and the discussion covered topics such the use of tools intended for activists by criminals and the use of the web to track dissidents.  Every time a quesiton was asked and the James Hugman said ‘I don’t know’ my admiration for him increased. He simply presented some interesting facts without trying to try to force a point of view on us.  

If the topic of the web and democracy has been bedevilled by bullshit, then the topic of “gamification” has had it even worse. However, Jim Purbrick, who used to work on Second Life, clearly drew on a deep affection for games and long experience to support his views - quite the opposite of the band-wagon-jumping phonies who litter the Internet with blogs about Gamification.  There’s a substantial literature around games which I’d love to check out, including the economist Edward Castranova and MMO pioneer Richard Bartle, who described online games as giving users a opportunity to learn more about themselves by going on a “hero’s quest”. This lead to my favourite quote of the conference, when Jim Purbrick, who speaks in a manner very similar to Mark Kermode, blithely remarked that “a hero’s quest is obviously the canonical meta-story”.

I was particularly interested in the Bernard Suits definition of a game as “voluntary effort to overcome unnecessary obstacles”. This puts an interesting perspective on the idea that we might use game mechanics in areas such as helping people reduce energy consumption or improving eduction - concepts which are often mooted. It seems to make sense to me that as soon as a game is about overcoming a necessary obstacle then it’s no longer a game.

At no point the the word game have the suffix 'ification' added to it. Enough said.

Then it was my turn to talk. I wasn’t expecting to, so I only had about an hour to put my talk on Philosophy and Technology together. Although my subject was something I’ve been thinking about for ages I found it very hard to communicate. However, it resulted in an interesting debate, loosely in the same vicinity as the point I was try to express.  There are so many well known philosophical debates that it’s quite hard to steer around them, in my case we ended up talking about the ethics of genetic engineering, which wasn’t really what I was trying to get at.   

Trying to articulate your thoughts out loud is a real insight. I discovered that having what you think is an interesting idea in your head and being able to transfer that idea to other people are two very different things.

Of the four geek events I’ve blogged about so far, Bar Camp Brighton has been the most fun. It runs over the whole weekend, I felt that just going on the Saturday was enough for me - although I imagine the Sunday has quite a different atmosphere.

When I first arrived and told someone that I wasn’t intending to speak they told me about their pancake philosophy. When you cook pancakes the first one is always rubbish, but the following ones get better and better - the same is true of speaking in public. So I’m pleased I’ve just tossed my first dud, and looking forward to having another go.

Nerdathon, event 3: TechHubTuesdays

TechHubTuesdays is like a real version of Dragon's Den, in that it's not crafted into a TV friendly narrative, and like a fake Dragon's Den, in that no-one is going to get any money.

In case you haven't come across TechHub as a venue, it's a desk sharing / office sharing space just of Old Street roundabout. It looks like it's been squatted, with missing ceiling tiles and makeshift fittings. It's actually quite expensive.

One Tuesday a month they offer a chance for startups (on this occasion one of them only 10 days old) to demo their sites to an audience and then answer questions from the floor. I'm not sure if there were any real investors present but the questions certainly had an edge of Den style alpha-male business-savvy rather than offering mutual support. Mostly, from what I know if these things, the questions were pertinent and the advice pragmatic.

Half of the six demos were about lowering friction in market places: Let Engine making lettings easier (they seemed very relaxed about the HUGE competition they face);  Your Job Done gets tricksy tasks performed by local handypeople, eg Ikea furniture assembly (a less competitive niche); and Rise Art which is a marketplace for upcoming artists (art.sy being the obvious competitor). 

One of the other three was Digital Shadow - a company that does something useful but boring to do with security (ie. most likely to make money) and the remaning two (Ekko and Mapchat) were to do with location based chat - something I just can't get excited about.

Naming no names, I think some of the ideas were quite weak. I was amazed that they had the funding to get something together and also surprised that they'd managed to get as far as they had without becoming alarmed by the goliath competition many of them faced. 

My favourite was Rise Art, a market place for up and coming artists. So far so good. Except Marcos Steverlynck described it as a place for good artists who are not good at using publicity to get attention to make their mark. Using their algorithms, image detection and an in-house panel of experts the site attempts to rank art by a combination of what's best and what's most popular. 

I tried to explain that I thought that the 'best' art literally means nothing, it's only popularity contest. I reckon they way society values art is one of those things which relies on us not having a complete understanding of it. If you wrote the algorithm that perfectly rated the quality of images then you'd either a) ruin art b) make people start evaluating art differently. Anyway, I didn't get very far with this line of questioning before I started to look like a dick, so I gave up. 

Whatever Rise Art does, and despite my philosophical reservations, it has a load of really great prints on it. It's almost like my concerns about possibility of aesthetic objectivity don't matter - http://www.riseart.com

What I particularly loved about Rise Art was that it was motivated by the the desire to run a marketplace that really promoted quality. Having a panel of experts is something that I'm sure a lot of business minds would consider unscaleable, none the less they've gone for it. In addition, a number of revenue models were suggested by the audience which placed less emphasis on finding great art, but Marcos seemed understandably wary of these ideas.

In summary: TechHubTuesday provides as much beer and (good) pizza as you can consume for £6.80, and serves up a genuine slice of startup culture. On the other hand, it does have the drawback of highlighting that Startups are mostly destined to fail, and it's also less ideological than other geek gatherings. Not recommended for a first date.

Two talks at London Hackspace – Pachube & Nanode

London hackspace is a club for people who want to make things out of electronics,  a perfect city-centre shed. It's a man zone, the kind of place where Fred Dibnah would be comfortable if he were born in 1998. Rather than steam and wrenches and grease, there are soldering stations, 3D printers and circuit boards. During one of the presentations the inventor of a device called Nanode explained how much time he’d given to the project. Someone reverently whispered “he’s got a wife!”. I suspect he may have been in the minority.

Hackspace is important and it knows it, as was attested by an incongruously sharp suited man who ask questions about commercial prospects. It's important because the residents are exploring the border between the physical and the virtual worlds. There's a device that calculates the number of people in the building using two laser beams to detect comings and goings. A label on it says "do not hack", presumably because if it didn't someone would take it pieces and turn it into something else. It's symbolic, even as you walk in your physical presence is turned into data.

There were two presentations, both on the theme of the turning the physical environment into data. Before we went I explained to two friends that came with me that I thought the Patchube website (talk No. 1) was like YouTube, only for physical data: a place where anyone can upload time-sequenced information about the temperature of their greenhouse, the location of their smart phone, whatever takes their fancy. This description turns out to be pretty accurate, but in fact that Patchube is pronounced Patch-bay, so I'd just made the analogy up. When the nuclear disaster happened in Japan, people started using Patchube to stream data from Geiger counters they had bought. Patchube served as an aggregator, and others produced visualisations of the data. The resulting maps of radiation were apparently more accurate than any data the government realised.

Patchube relies on there being lots of sensors in the world. The Nanode (Talk No. 2) is the answer to this problem. It is a circuit board about 5x5 cm with an ethernet connection so you can plug it into a network just like you would a laptop. What's really special about it is that it runs as a web server, so if you know how to make web pages (which must be the most widespread type of programming knowledge) you can understand the data Nanode produces. It can send data straight to Patchube, at which point anyone can start using it. The Nanode retails at £18.

Invention is the mother of necessity, but it’s clear that Patchube and it’s associated network of sensors haven’t quite found their necessity yet. They’re exciting, but it’s hard to put your finger on why.

To give an example of permeability  between real and virtual, Usman Haque, the founder of Patchube told us of a gardener trying to grow a particular breed of Indian chillis, requiring very precise conditions. He has sensors measuring soil PH, humidity etc. What he needs is for someone in India to do the same, and then he will be able to copy the environmental natural conditions precisely, thus successfully growing his chillies. Physical stuff -> Data -> Physical stuff, it’s a fax machine for topsoil.  

We accidentally turned up an hour early for the talks, and decided to get something to eat before we went in. Conversation turned to the hotdog man at Old Street (apparently they’re great hotdogs) who tweets his location. If we’d have known then what we know now, perhaps we’d have talked about him streaming data from his grill into Patchube to give it genuine physical context (queue length, remaining sausages etc.)  

The Nanode is open source hardware,  in the sense that you can order the components and make it yourself using the freely available design. The process is such that it doesn’t involve any complex industrial tools.  Preassembled and kit versions will all be shipped from China. Some might think this morally dubious, but I’m impressed by the fact that Ken Boak, it’s inventor, went to stay in Shenzhen to meet the companies who would manufacture it. He also pointed out that, unlike some other similar devices, the Nanode will be affordable to Chinese workers who are paid in the region of £150 a month.

The missing killer app, the creative approach that will make Patchube’s practical appeal manifest, probably isn’t going to be thought up exclusively by the current Hackspace residents. Making it all function is nerd fun, but put to good use needs wider participation.

I know that that Hackspace does a lot of work to embed itself in the community, but I suspect a lot of people who would be fascinated by its multifarious possibilities don’t know about it. I mean this in kindness, but precisely because it’s where computers interface with the real world Hackspace should also be a place where nerds do the same.

An aside: The Hackspace toilets have a sign saying “Techhub memberships – please take one” above the bog roll. A rivalry? I’m backing Hackspace. (For the uninitiated, Techub is the more commercially oriented hot desking space for tech startups in Old Street.)